TinTin++ Mud Client  
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The History of TinTin++
I (Bill) started mudding in January of 1993, and I almost immediately found a copy of tintin3.0 on an FTP server. I liked the ease of the commands, the power and flexibility possible, and the ease of creating sessions. There were, however, a couple of bugs in tintin3, and I started by fixing those. I then asked some friends what they'd like to see in tintin, and after a few weeks, I had made some noticeable changes that I wanted to share. Along with the new power of the program came new difficulties, and it became apparent that format changes were necessary. This version includes those changes, as well as a horde of new features, and a converter program to convert your old coms file to t++v1.1 format.
First there was TinTin I, and people were happy, but then they cried for more. Then TinTin II came out, and once again, people were happy. They turned unhappy, and then TinTin III was created. And life was grand. Bugs in III were discovered, and many left TinTin completely for use of PMF.
First version of TinTin++ was v0.6 This version corrected bug involving repetitive actions, and added other features.
Other versions followed, that were just bug fixes to previous improvements. With the introduction of TinTin++ v1.0b, a new bracing convention was created. With all the new commands, many were happy, but there were still some bugs to be squashed. Bill and Dave and others were greatly responsible for the quality product of TinTin++ v1.0b. Joann got involved for v1.1b and is a development team member along with David Wagner.
I (Igor) started mudding in 1996 and was quickly introduced to TinTin++ 1.61, which was the final release of the original TinTin++ development team. After that release in January 1995 there were still some persons in charge of the project, but they basicly kept up the homepage and actual development was so slow several derivatives were created. All in all little progress was made for 9 years.
Around 1999/2000 the official TinTin++ homepage went down. Various TinTin++ versions, derivatives, and dead links were scattered all over the net as a result.
When I had some free time I figured it was time to see what I could do. I had tried several other console clients, but they were all messing up their advanced vt100 support. So I downloaded the latest official TinTin++ release v1.84b and started working on it. Halfways I figured I should have started out with 1.5, cause I ended up deleting about 33% of the code, and rewriting over 50% of what remained. Half-way during that process around March 2004 I ran into Bill on the Wintin.net forum and I promptly asked him permission to release an official TinTin++ derivative. It was agreed that I could, if he liked what I came up with. To make a long story short, I finished a beta version several weeks later and got Bill's permission to release it as a TinTin++.